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NETGAMES
2003
ACM
15 years 9 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SACMAT
2003
ACM
15 years 9 months ago
Cooperative role-based administration
In large organizations the administration of access privileges (such as the assignment of an access right to a user in a particular role) is handled cooperatively through distribu...
Horst Wedde, Mario Lischka
SASN
2003
ACM
15 years 9 months ago
Admission control in Peer-to-Peer: design and performance evaluation
Peer-to-Peer (P2P) applications and services are very common in today’s computing. The popularity of the P2P paradigm prompts the need for specialized security services which ma...
Nitesh Saxena, Gene Tsudik, Jeong Hyun Yi
WPES
2003
ACM
15 years 9 months ago
Secure and private sequence comparisons
We give an efficient protocol for sequence comparisons of the edit-distance kind, such that neither party reveals anything about their private sequence to the other party (other t...
Mikhail J. Atallah, Florian Kerschbaum, Wenliang D...
ATAL
2003
Springer
15 years 9 months ago
An asynchronous complete method for distributed constraint optimization
We present a new polynomial-space algorithm, called Adopt, for distributed constraint optimization (DCOP). DCOP is able to model a large class of collaboration problems in multi-a...
Pragnesh Jay Modi, Wei-Min Shen, Milind Tambe, Mak...
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