This paper describes an ethnographic study completed within a kindergarten environment with the view of gaining insights into the development of new technology for young children....
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton