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» Learning Character Behaviors Using Agent Modeling in Games
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AAAI
2007
15 years 2 months ago
An Intelligent System for Chinese Calligraphy
Our work links Chinese calligraphy to computer science through an integrated intelligence approach. We first extract strokes of existent calligraphy using a semi-automatic, twoph...
Songhua Xu, Hao Jiang, Francis Chi-Moon Lau, Yunhe...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
15 years 22 days ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
109
Voted
AAAI
2008
15 years 2 months ago
An Effective and Robust Method for Short Text Classification
Classification of texts potentially containing a complex and specific terminology requires the use of learning methods that do not rely on extensive feature engineering. In this w...
Victoria Bobicev, Marina Sokolova
AIED
2007
Springer
15 years 5 months ago
Predicting Students' Performance with SimStudent: Learning Cognitive Skills from Observation
SimStudent is a machine-learning agent that learns cognitive skills by demonstration. SimStudent was originally built as a building block for Cognitive Tutor Authoring Tools to hel...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
DAMAS
2005
Springer
15 years 5 months ago
Cognitive Agents for Sense and Respond Logistics
We present a novel cognitive agent architecture and demonstrate its effectiveness in the Sense and Respond Logistics (SRL) domain. Effective applications to support SRL must antic...
Kshanti A. Greene, David G. Cooper, Anna L. Buczak...