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» Learning Object Shape: From Drawings to Images
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WSOM
2009
Springer
15 years 8 months ago
Bag-of-Features Codebook Generation by Self-Organisation
Bag of features is a well established technique for the visual categorisation of objects, categories of objects and textures. One of the most important part of this technique is co...
Teemu Kinnunen, Joni-Kristian Kämärä...
3DPVT
2004
IEEE
185views Visualization» more  3DPVT 2004»
15 years 5 months ago
Adaptive Space Carving
In this work, we present an adaptive space carving method for scene reconstruction from a set of images obtained from low cost calibrated webcams. Our method uses a combination of...
Anselmo Antunes Montenegro, Paulo Cezar Pinto Carv...
CVPR
2011
IEEE
14 years 10 months ago
On Deep Generative Models with Applications to Recognition
The most popular way to use probabilistic models in vision is first to extract some descriptors of small image patches or object parts using well-engineered features, and then to...
Marc', Aurelio Ranzato, Joshua Susskind, Volodymyr...
SIGGRAPH
2000
ACM
15 years 6 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
ISCAPDCS
2004
15 years 3 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller