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» Learning Simulation Control in General Game-Playing Agents
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IROS
2008
IEEE
125views Robotics» more  IROS 2008»
15 years 4 months ago
Dynamic correlation matrix based multi-Q learning for a multi-robot system
—Multi-robot reinforcement learning is a very challenging area due to several issues, such as large state spaces, difficulty in reward assignment, nondeterministic action selecti...
Hongliang Guo, Yan Meng
ISCI
2008
165views more  ISCI 2008»
14 years 9 months ago
Support vector regression from simulation data and few experimental samples
This paper considers nonlinear modeling based on a limited amount of experimental data and a simulator built from prior knowledge. The problem of how to best incorporate the data ...
Gérard Bloch, Fabien Lauer, Guillaume Colin...
ATAL
2009
Springer
15 years 4 months ago
MABLE: a framework for learning from natural instruction
The Modular Architecture for Bootstrapped Learning Experiments (MABLE) is a system that is being developed to allow humans to teach computers in the most natural manner possible: ...
Roger Mailler, Daniel Bryce, Jiaying Shen, Ciaran ...
ATAL
2010
Springer
14 years 10 months ago
Using graph analysis to study networks of adaptive agent
Experimental analysis of networks of cooperative learning agents (to verify certain properties such as the system's stability) has been commonly used due to the complexity of...
Sherief Abdallah
GECCO
2010
Springer
187views Optimization» more  GECCO 2010»
15 years 1 months ago
Evolving agent behavior in multiobjective domains using fitness-based shaping
Multiobjective evolutionary algorithms have long been applied to engineering problems. Lately they have also been used to evolve behaviors for intelligent agents. In such applicat...
Jacob Schrum, Risto Miikkulainen