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» Learning Social Preferences in Games
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TARK
2007
Springer
15 years 3 months ago
The computational complexity of choice sets
Social choice rules are often evaluated and compared by inquiring whether they fulfill certain desirable criteria such as the Condorcet criterion, which states that an alternativ...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
UMUAI
2010
136views more  UMUAI 2010»
14 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
AAAI
1998
14 years 11 months ago
Recommendation as Classification: Using Social and Content-Based Information in Recommendation
Recommendationsystems makesuggestions about artifacts to a user. For instance, they maypredict whether a user wouldbe interested in seeing a particular movie. Social recomendation...
Chumki Basu, Haym Hirsh, William W. Cohen
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
14 years 7 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
ATAL
2008
Springer
14 years 11 months ago
Norm emergence under constrained interactions in diverse societies
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Partha Mukherjee, Sandip Sen, Stéphane Airi...