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IJCAI
1993
15 years 7 months ago
Learning Decision Lists over Tree Patterns and Its Application
This paper introduces a new concept, a decision tree (or list) over tree patterns, which is a natural extension of a decision tree (or decision list), for dealing with tree struct...
Satoshi Kobayashi, Koichi Hori, Setsuo Ohsuga
167
Voted
CONCUR
2010
Springer
15 years 7 months ago
Learning I/O Automata
Links are established between three widely used modeling frameworks for reactive systems: the ioco theory of Tretmans, the interface automata of De Alfaro and Henzinger, and Mealy ...
Fides Aarts, Frits W. Vaandrager
CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 5 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
15 years 4 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
152
Voted
GECCO
2006
Springer
140views Optimization» more  GECCO 2006»
15 years 9 months ago
A representational ecology for learning classifier systems
The representation used by a learning algorithm introduces a bias which is more or less well-suited to any given learning problem. It is well known that, across all possible probl...
James A. R. Marshall, Tim Kovacs