This paper introduces a new concept, a decision tree (or list) over tree patterns, which is a natural extension of a decision tree (or decision list), for dealing with tree struct...
Links are established between three widely used modeling frameworks for reactive systems: the ioco theory of Tretmans, the interface automata of De Alfaro and Henzinger, and Mealy ...
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
The representation used by a learning algorithm introduces a bias which is more or less well-suited to any given learning problem. It is well known that, across all possible probl...