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CONIELECOMP
2006
IEEE
15 years 8 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
MM
2005
ACM
99views Multimedia» more  MM 2005»
15 years 8 months ago
To learn representativeness of video frames
With the rapid explosion of video data, compact representation of videos is becoming more and more desirable for efficient browsing and communication, which leads to a number of r...
Hong-Wen Kang, Xian-Sheng Hua
SIGGRAPH
2003
ACM
15 years 7 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
ICMI
2003
Springer
96views Biometrics» more  ICMI 2003»
15 years 7 months ago
Learning and reasoning about interruption
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
Eric Horvitz, Johnson Apacible
CA
1999
IEEE
15 years 6 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe