Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving w...
This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
Automatically understanding human actions from video sequences is a very challenging problem. This involves the extraction of relevant visual information from a video sequence, re...
: Research on a new system implementing the AQ learning methodology, called AQ20, is briefly described, and illustrated by initial results from an experimental version. Like its pr...
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...