We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
We study cost-sensitive learning of decision trees that incorporate both test costs and misclassification costs. In particular, we first propose a lazy decision tree learning that ...
One-class classification naturally only provides one class of exemplars on which to construct the classification model. In this work, multiobjective genetic programming (GP) all...
We consider the minimization of a smooth loss with trace-norm regularization, which is a natural objective in multi-class and multitask learning. Even though the problem is convex...
A significant fraction of Web data is available only for short periods of time. We consider methods to keep track and to record such dynamic information automatically. The main p...