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» Learning and Playing in Wubble World
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85
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FLAIRS
2007
15 years 9 hour ago
A Generalizing Spatial Representation for Robot Navigation with Reinforcement Learning
In robot navigation tasks, the representation of the surrounding world plays an important role, especially in reinforcement learning approaches. This work presents a qualitative r...
Lutz Frommberger
96
Voted
ICML
2007
IEEE
15 years 10 months ago
Combining online and offline knowledge in UCT
The UCT algorithm learns a value function online using sample-based search. The TD() algorithm can learn a value function offline for the on-policy distribution. We consider three...
Sylvain Gelly, David Silver
IFIP
1994
Springer
15 years 1 months ago
From AI Technology Research to Applications
Focusing on examples of knowledge systems and machine learning, this paper illustrates the transfer of AI technology from science to real-world applications. Decades of AI researc...
Armin B. Cremers, Sebastian Thrun, Wolfram Burgard
CHI
2006
ACM
15 years 10 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...