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CHI
2006
ACM
16 years 2 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
CHI
2005
ACM
16 years 2 months ago
Stencils-based tutorials: design and evaluation
Users of traditional tutorials and help systems often have difficulty finding the components described or pictured in the procedural instructions. Users also unintentionally miss ...
Caitlin Kelleher, Randy Pausch
CHI
2005
ACM
16 years 2 months ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd
CHI
2004
ACM
16 years 2 months ago
IM here: public instant messaging on large, shared displays for workgroup interactions
Instant messaging (IM) in the workplace has proven to be a valuable tool for facilitating informal communication. Its benefits, however, are generally limited to times when users ...
Elaine M. Huang, Daniel M. Russell, Alison E. Sue
CHI
2004
ACM
16 years 2 months ago
Transcendent communication: location-based guidance for large-scale public spaces
Many studies have been conducted on supporting communication in home and office spaces, but relatively few studies have explored supporting communication in large-scale public spa...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida, ...
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