We present a novel method to transfer speech animation recorded in low resolution videos onto realistic 3D facial models. Unsupervised learning is utilized on a speech video corpus...
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models incr...
Shrirang M. Yardi, Benjamin Bishop, Thomas P. Kell...
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...