This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
—This paper presents the open learning object repository and collaborative authoring platform LeMill (http://lemill.net), which has over 7,500 members and over 8,500 reusable lea...
Teemu Leinonen, Jukka Purma, Hans Poldoja, Tarmo T...
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
The AVICENNA VIRTUAL CAMPUS project, championed by UNESCO, has the aim to accelerate the adoption and use of ICT-assisted Open Distance Learning (ODL) in the Euro-Med region. As a...
C. Rodrigo, J. Hidalgo, M. L. Cacheiro, A. Del Olm...