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ATAL
2011
Springer
13 years 10 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
ICRA
2008
IEEE
204views Robotics» more  ICRA 2008»
15 years 4 months ago
Active exploration and keypoint clustering for object recognition
— Object recognition is a challenging problem for artificial systems. This is especially true for objects that are placed in cluttered and uncontrolled environments. To challenge...
Gert Kootstra, Jelmer Ypma, Bart de Boer
RECOMB
2000
Springer
15 years 1 months ago
Using Bayesian networks to analyze expression data
DNA hybridization arrays simultaneously measure the expression level for thousands of genes. These measurements provide a "snapshot" of transcription levels within the c...
Nir Friedman, Michal Linial, Iftach Nachman, Dana ...
ICCV
2009
IEEE
14 years 7 months ago
Complex volume and pose tracking with probabilistic dynamical models and visual hull constraints
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
Norimichi Ukita, Michiro Hirai, Masatsugu Kidode
TSMC
2010
14 years 4 months ago
Interaction Modeling and Prediction in Smart Spaces: A Bio-Inspired Approach Based on Autobiographical Memory
In Smart Spaces (SSs), the capability of learning from experience is fundamental for autonomous adaptation to environmental changes and for proactive interaction with users. New re...
Alessio Dore, Andrea F. Cattoni, Carlo S. Regazzon...