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CHI
2008
ACM
16 years 6 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
CHI
2008
ACM
16 years 6 months ago
Impact of screen size on performance, awareness, and user satisfaction with adaptive graphical user interfaces
Adaptive personalization, where the system adapts the interface to a user's needs, has the potential for significant performance benefits on small screen devices. However, re...
Leah Findlater, Joanna McGrenere
125
Voted
CHI
2008
ACM
16 years 6 months ago
Attention by proxy? issues in audience awareness for webcasts to distributed groups
Instructor/student interaction in e-learning environments can positively impact both student learning and instructor satisfaction. In online webcast lectures, however, interaction...
Jeremy P. Birnholtz, Clarissa Mak, Saul Greenberg,...
CHI
2007
ACM
16 years 6 months ago
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks
The ability to detect and differentiate breakpoints during task execution is critical for enabling defer-to-breakpoint policies within interruption management. In this work, we ex...
Shamsi T. Iqbal, Brian P. Bailey
173
Voted
CHI
2006
ACM
16 years 6 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
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