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CICLING
2009
Springer
16 years 10 days ago
Improved Unsupervised Name Discrimination with Very Wide Bigrams and Automatic Cluster Stopping
We cast name discrimination as a problem in clustering short contexts. Each occurrence of an ambiguous name is treated independently, and represented using second?order context vec...
Ted Pedersen
HPCA
2009
IEEE
16 years 9 days ago
Voltage emergency prediction: Using signatures to reduce operating margins
Inductive noise forces microprocessor designers to sacrifice performance in order to ensure correct and reliable operation of their designs. The possibility of wide fluctuations i...
Vijay Janapa Reddi, Meeta Sharma Gupta, Glenn H. H...
CHI
2006
ACM
16 years 4 days ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2006
ACM
16 years 4 days ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2005
ACM
16 years 4 days ago
The power-aware cord: energy awareness through ambient information display
In order to support increased consumer awareness regarding energy consumption, we have been developing new ways of representing and interacting with energy in electric products in...
Anton Gustafsson, Magnus Gyllenswärd