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126
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EVOW
2007
Springer
15 years 9 months ago
Learning and Recognition of Hand-Drawn Shapes Using Generative Genetic Programming
We describe a novel method of evolutionary visual learning that uses generative approach for assessing learner’s ability to recognize image contents. Each learner, implemented as...
Wojciech Jaskowski, Krzysztof Krawiec, Bartosz Wie...
107
Voted
GAMEON
2001
15 years 4 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
133
Voted
ACL
2010
15 years 1 months ago
Active Learning-Based Elicitation for Semi-Supervised Word Alignment
Semi-supervised word alignment aims to improve the accuracy of automatic word alignment by incorporating full or partial manual alignments. Motivated by standard active learning q...
Vamshi Ambati, Stephan Vogel, Jaime G. Carbonell
115
Voted
ACL
2010
15 years 1 months ago
Learning to Translate with Source and Target Syntax
Statistical translation models that try to capture the recursive structure of language have been widely adopted over the last few years. These models make use of varying amounts o...
David Chiang
110
Voted
ICCBR
2005
Springer
15 years 9 months ago
Learning Semantic Annotations for Textual Cases
Abstract. In this paper, we propose an approach to attach semantic annotations to textual cases for their representation. To achieve this goal, a framework that combines machine le...
Eni Mustafaraj, Martin Hoof, Bernd Freisleben