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» Learning realistic human actions from movies
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JCDL
2010
ACM
156views Education» more  JCDL 2010»
14 years 12 months ago
Interactively browsing movies in terms of action, foreshadowing and resolution
We describe a novel video player that uses Temporal Semantic Compression (TSC) to present a compressed summary of a movie. Compression is based on tempo which is derived from film...
Stewart Greenhill, Brett Adams, Svetha Venkatesh
SIGGRAPH
2010
ACM
15 years 4 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
HUMO
2000
Springer
15 years 3 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton
TOG
2010
114views more  TOG 2010»
14 years 6 months ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
ICCV
2011
IEEE
13 years 11 months ago
Learning Spatiotemporal Graphs of Human Activities
Complex human activities occurring in videos can be defined in terms of temporal configurations of primitive actions. Prior work typically hand-picks the primitives, their total...
William Brendel, Sinisa Todorovic