Sciweavers

111 search results - page 4 / 23
» Learning skeletons for shape and pose
Sort
View
TOG
2008
235views more  TOG 2008»
14 years 9 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
CVPR
2012
IEEE
12 years 12 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
CVPR
2005
IEEE
15 years 11 months ago
Learning to Estimate Human Pose with Data Driven Belief Propagation
We propose a statistical formulation for 2-D human pose estimation from single images. The human body configuration is modeled by a Markov network and the estimation problem is to...
Gang Hua, Ming-Hsuan Yang, Ying Wu
ICCV
2009
IEEE
14 years 7 months ago
Estimating human shape and pose from a single image
We describe a solution to the challenging problem of estimating human body shape from a single photograph or painting. Our approach computes shape and pose parameters of a 3D huma...
Peng Guan, Alexander Weiss, Alexandru O. Balan, Mi...
ECCV
2010
Springer
15 years 2 months ago
Inferring 3D Shapes and Deformations from Single Views
Abstract. In this paper we propose a probabilistic framework that models shape variations and infers dense and detailed 3D shapes from a single silhouette. We model two types of sh...