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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
14 years 11 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
IROS
2009
IEEE
140views Robotics» more  IROS 2009»
15 years 6 months ago
Transferring embodied concepts between perceptually heterogeneous robots
— This paper explores methods and representations that allow two perceptually heterogeneous robots, each of which represents concepts via grounded properties, to transfer knowled...
Zsolt Kira
JCDL
2010
ACM
180views Education» more  JCDL 2010»
15 years 4 months ago
Spatiotemporal mapping of Wikipedia concepts
Space and time are important dimensions in the representation of a large number of concepts. However there exists no available resource that provides spatiotemporal mappings of ge...
Adrian Popescu, Gregory Grefenstette
ACL
2006
15 years 1 months ago
Learning to Generate Naturalistic Utterances Using Reviews in Spoken Dialogue Systems
Spoken language generation for dialogue systems requires a dictionary of mappings between semantic representations of concepts the system wants to express and realizations of thos...
Ryuichiro Higashinaka, Rashmi Prasad, Marilyn A. W...
CVPR
2007
IEEE
16 years 1 months ago
Learning GMRF Structures for Spatial Priors
The goal of this paper is to find sparse and representative spatial priors that can be applied to part-based object localization. Assuming a GMRF prior over part configurations, w...
Lie Gu, Eric P. Xing, Takeo Kanade