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EDBTW
2010
Springer
14 years 8 months ago
A decision support system to improve e-learning environments
Nowadays, due to the lack of face-to-face contact, distance course instructors have real difficulties knowing who their students are, how their students behave in the virtual cour...
Marta E. Zorrilla, Diego García, Elena &Aac...
ATAL
2011
Springer
13 years 10 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
AIIDE
2008
15 years 6 days ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
FUIN
2000
76views more  FUIN 2000»
14 years 9 months ago
A Foundation for Refining Concurrent Objects
We study the notion of class refinement in a concurrent object-oriented setting. Our model is based on a combination of action systems and classes. An action system describes the b...
Martin Büchi, Emil Sekerinski
ICCV
2009
IEEE
14 years 7 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu