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IJVR
2007
108views more  IJVR 2007»
14 years 9 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
GW
2003
Springer
182views Biometrics» more  GW 2003»
15 years 3 months ago
A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI
Many disciplines of multimedia and communication go towards ubiquitous computing and hands free- or no-touch interaction with computers. Application domains in this direction invol...
Michael Nielsen, Moritz Störring, Thomas B. M...
AROBOTS
2000
137views more  AROBOTS 2000»
14 years 9 months ago
Acquiring Mobile Robot Behaviors by Learning Trajectory Velocities
Abstract. The development of robots that learn from experience is a relentless challenge confronting artificial intelligence today. This paper describes a robot learning method whi...
Koren Ward, Alexander Zelinsky
CSCL
2006
109views more  CSCL 2006»
14 years 10 months ago
Supporting synchronous collaborative learning: A generic, multi-dimensional model
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper...
Jacques Lonchamp
IAT
2010
IEEE
14 years 7 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan