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ECTEL
2011
Springer
13 years 9 months ago
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experi...
Ernesto Arroyo, Valeria Righi, Roger Tarrago, Patr...
ATAL
2007
Springer
15 years 1 months ago
On Choosing an Efficient Service Selection Mechanism in Dynamic Environments
Consumers use service selection mechanisms to decide on a service provider to interact with. Although there are various service selection mechanisms, each mechanism has different s...
Murat Sensoy, Pinar Yolum
AUSAI
1999
Springer
15 years 2 months ago
Q-Learning in Continuous State and Action Spaces
Abstract. Q-learning can be used to learn a control policy that maximises a scalar reward through interaction with the environment. Qlearning is commonly applied to problems with d...
Chris Gaskett, David Wettergreen, Alexander Zelins...
CHI
2004
ACM
15 years 10 months ago
Lessons learned using ubiquitous sensors for data collection in real homes
Interface design for the home requires a realistic understanding of the complexity and richness of the human activities that go on there; it is our goal to develop tools that enab...
Jennifer Beaudin, Stephen S. Intille, Emmanuel Mun...
CONIELECOMP
2006
IEEE
15 years 3 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...