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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
JCAL
1998
94views more  JCAL 1998»
14 years 9 months ago
Design issues of a distance learning course on Business on the Internet
The paper presents the main design issues of a distance learning course on Business on the Internet. The instructional design is based on a learner centered instructional stratedy...
Krassen Stefanov, Svetoslav Stoyanov, Roumen Nikol...
IFIP
1994
Springer
15 years 1 months ago
Exploring user interfaces to improve learning outcomes
The concept of information landscapes has been a constant theme in the development of interactive multimedia packages. For the interface and access to this information to be effec...
John G. Hedberg, Barry Harper, Christine Brown, Ro...
CHI
2009
ACM
15 years 10 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
EUROMICRO
2000
IEEE
15 years 2 months ago
Supporting Cooperative Learning of Process Knowledge on the World Wide Web
The WWW makes learning materials widely accessible and provides an environment where people can learn across time and space. However, the simple read-only information structure on...
Weigang Wang, Jörg M. Haake, Jessica Rubart, ...