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VISSYM
2004
14 years 11 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
ACCV
2006
Springer
15 years 4 months ago
Markovian Framework for Foreground-Background-Shadow Separation of Real World Video Scenes
Abstract. In this paper we give a new model for foreground-background-shadow separation. Our method extracts the faithful silhouettes of foreground objects even if they have partly...
Csaba Benedek, Tamás Szirányi
SIGGRAPH
2000
ACM
15 years 2 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
ICIP
2006
IEEE
15 years 11 months ago
An Architecture for Compressive Imaging
Compressive Sensing is an emerging field based on the revelation that a small group of non-adaptive linear projections of a compressible signal contains enough information for rec...
Michael B. Wakin, Jason N. Laska, Marco F. Duarte,...
EMMCVPR
2005
Springer
15 years 3 months ago
Color Correction of Underwater Images for Aquatic Robot Inspection
In this paper, we consider the problem of color restoration using statistical priors. This is applied to color recovery for underwater images, using an energy minimization formulat...
Luz Abril Torres-Méndez, Gregory Dudek