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» Light Fields and Computational Imaging
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ICCV
2009
IEEE
14 years 7 months ago
Stereo from flickering caustics
Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporal...
Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, Sh...
VC
2008
138views more  VC 2008»
14 years 9 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
ECCV
2010
Springer
15 years 2 months ago
Blind Reflectometry
We address the problem of inferring homogeneous reflectance (BRDF) from a single image of a known shape in an unknown real-world lighting environment. With appropriate representati...
CGF
2010
104views more  CGF 2010»
14 years 9 months ago
Interactive, Multiresolution Image-Space Rendering for Dynamic Area Lighting
Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing met...
Greg Nichols, Rajeev Penmatsa, Chris Wyman
CGF
2010
106views more  CGF 2010»
14 years 9 months ago
Optical Image Processing Using Light Modulation Displays
We propose to enhance the capabilities of the human visual system by performing optical image processing directly on an observed scene. Unlike previous work which additively super...
Gordon Wetzstein, Wolfgang Heidrich, David Luebke