Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporal...
Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, Sh...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
We address the problem of inferring homogeneous reflectance (BRDF) from a single image of a known shape in an unknown real-world lighting environment. With appropriate representati...
Area lights add tremendous realism, but rendering them interactively proves challenging. Integrating visibility is costly, even with current shadowing techniques, and existing met...
We propose to enhance the capabilities of the human visual system by performing optical image processing directly on an observed scene. Unlike previous work which additively super...