Sciweavers

1918 search results - page 44 / 384
» Light Fields and Computational Imaging
Sort
View
SI3D
2010
ACM
15 years 3 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CGF
2008
117views more  CGF 2008»
14 years 9 months ago
Video Relighting Using Infrared Illumination
Inappropriate lighting is often responsible for poor quality video. In most offices and homes, lighting is not designed for video conferencing. This can result in unevenly lit fac...
Oliver Wang, James Davis, Erika Chuang, Ian Rickar...
CW
2004
IEEE
15 years 1 months ago
Active Lighting for Object Brightness Control
We present an active lighting method that can control brightness of multiple objects in a scene to any values on video images. Our approach does not modify pixel values like retou...
Yoshinari Kameda, Jun Shingu, Satoshi Nishiguchi, ...
ICIP
2005
IEEE
15 years 11 months ago
A frequency-based approach for efficient plenoptic sampling
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...
Jean-Daniel Deschênes, Patrick Hébert...
CVPR
2004
IEEE
15 years 11 months ago
Generalized Quotient Image
In this paper, we present a unified framework for modeling intrinsic properties of face images for recognition. It is based on the quotient image (QI) concept, in particular on th...
Haitao Wang, Stan Z. Li, Yangsheng Wang