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SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
97
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KDD
1999
ACM
128views Data Mining» more  KDD 1999»
15 years 2 months ago
Towards Automated Synthesis of Data Mining Programs
Code synthesis is routinely used in industry to generate GUIs, form lling applications, and database support code and is even used with COBOL. In this paper we consider the questi...
Wray L. Buntine, Bernd Fischer 0002, Thomas Pressb...
ICIP
1997
IEEE
15 years 1 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls
COOTS
1997
14 years 11 months ago
MiSFIT: A Tool for Constructing Safe Extensible C++ Systems
The boundary between application and system is becoming increasingly permeable. Extensible applications, such as web browsers, database systems, and operating systems, demonstrate...
Christopher Small
JFP
2000
163views more  JFP 2000»
14 years 10 months ago
Automatic useless-code elimination for HOT functional programs
In this paper we present two type inference systems for detecting useless-code in higher-order typed functional programs. Type inference can be performed in an efficient and compl...
Ferruccio Damiani, Paola Giannini