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» Local Physical Models for Interactive Character Animation
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SIGGRAPH
1995
ACM
15 years 1 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel
87
Voted
SIGGRAPH
2000
ACM
15 years 1 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
CA
1997
IEEE
15 years 1 months ago
Layered Modular Action Control for Communicative Humanoids
Face-to-face interaction between people is generally effortless and effective. We exchange glances, take turns speaking and make facial and manual gestures to achieve the goals of ...
Kristinn R. Thórisson
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
ICML
2005
IEEE
15 years 10 months ago
Learning discontinuities with products-of-sigmoids for switching between local models
Sensorimotor data from many interesting physical interactions comprises discontinuities. While existing locally weighted learning approaches aim at learning smooth functions, we p...
Marc Toussaint, Sethu Vijayakumar