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» Local Physical Models for Interactive Character Animation
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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AB
2008
Springer
15 years 3 months ago
Local Structure and Behavior of Boolean Bioregulatory Networks
Abstract. A well-known discrete approach to modeling biological regulatory networks is the logical framework developed by R. Thomas. The network structure is captured in an interac...
Heike Siebert
GRAPHICSINTERFACE
2003
14 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
DIGRA
2005
Springer
15 years 3 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
CA
2003
IEEE
15 years 2 months ago
Melting and Flowing of Viscous Volumes
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...
Xiaoming Wei, Wei Li, Arie E. Kaufman