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» Local Physical Models for Interactive Character Animation
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GIS
2008
ACM
14 years 10 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
PC
2006
218views Management» more  PC 2006»
14 years 9 months ago
A model based on cellular automata for the parallel simulation of 3D unsaturated flow
Cellular automata (CA) are discrete dynamic systems that have been used for modeling many physical systems. CA are often used as an alternative to model and solve large-scale syst...
Gianluigi Folino, Giuseppe Mendicino, Alfonso Sena...
SI3D
2003
ACM
15 years 2 months ago
User-controlled creation of multiresolution meshes
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of...
Erik Pojar, Dieter Schmalstieg
BIOADIT
2004
Springer
15 years 1 months ago
Anatomy and Physiology of an Artificial Vision Matrix
We present a detailed account of the processing that occurs within a biologically-inspired model for visual homing. The Corner Gradient Snapshot Model (CGSM) initially presented in...
Andrew Vardy, Franz Oppacher
96
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SIGGRAPH
1996
ACM
15 years 1 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy