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NETGAMES
2006
ACM
15 years 7 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
CDC
2009
IEEE
155views Control Systems» more  CDC 2009»
15 years 5 months ago
Efficient and robust communication topologies for distributed decision making in networked systems
Distributed decision making in networked systems depends critically on the timely availability of critical fresh information. Performance of networked systems, from the perspective...
John S. Baras, Pedram Hovareshti
TOOLS
2000
IEEE
15 years 5 months ago
Extending Business Objects with Business Rules
It is common to imbed business rules within the code of distributed object systems. When business practices and/or policies change, as they often do, it is difficult if not imposs...
Isabelle Rouvellou, Lou Degenaro, Kevin Rasmus, Da...
NOCS
2008
IEEE
15 years 7 months ago
Debugging Distributed-Shared-Memory Communication at Multiple Granularities in Networks on Chip
We present a methodology to debug a SOC by concentrating on its communication. Our extended communication model includes a) multiple signal groups per interface protocol at each I...
Bart Vermeulen, Kees Goossens, Siddharth Umrani
ICS
2003
Tsinghua U.
15 years 6 months ago
Inferential queueing and speculative push for reducing critical communication latencies
Communication latencies within critical sections constitute a major bottleneck in some classes of emerging parallel workloads. In this paper, we argue for the use of Inferentially...
Ravi Rajwar, Alain Kägi, James R. Goodman