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» Low Cost Projection Environment for Immersive Gaming
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IJVR
2006
89views more  IJVR 2006»
13 years 6 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...
ADAEUROPE
1997
Springer
13 years 10 months ago
The SPIF Project
This paper introduces the current developments of the SPIF (Syst`eme de Prototypage `a Implantation rapide et Faible coˆut) project. The goal of SPIF is to provide a low cost envi...
Bertrand Dupouy, Olivier Hainque, Laurent Pautet, ...
VC
2010
197views more  VC 2010»
13 years 29 days ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
DSRT
2004
IEEE
13 years 10 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
LANOMS
2007
IEEE
121views Education» more  LANOMS 2007»
14 years 16 days ago
The RUCA Project and Digital Inclusion
- The XO (OLPC’s “one hundred dollar laptop”) is under evaluation by the Brazilian Government as a possible educational tool and also as a means of promoting digital inclusio...
Ricardo C. Carranoa, Raphael R. Martinsi, Luiz Cla...