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151
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CGI
2001
IEEE
15 years 7 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
116
Voted
ILP
2000
Springer
15 years 7 months ago
Using ILP to Improve Planning in Hierarchical Reinforcement Learning
Hierarchical reinforcement learning has been proposed as a solution to the problem of scaling up reinforcement learning. The RLTOPs Hierarchical Reinforcement Learning System is an...
Mark D. Reid, Malcolm R. K. Ryan
111
Voted
ISER
2000
Springer
107views Robotics» more  ISER 2000»
15 years 7 months ago
Singularity Handling on Puma in Operational Space Formulation
: A solution to the singularity problem is presented from the approach of the operational space formulation which involves both motion and force control. A brief summary of the Ope...
Denny Oetomo, Marcelo H. Ang, Ser Yong Lim
138
Voted
ISLPED
1995
ACM
100views Hardware» more  ISLPED 1995»
15 years 7 months ago
Simultaneous scheduling and binding for power minimization during microarchitecture synthesis
ABSTRACT { Sub-micron technologies and the increasing size and complexity of integrated components have aggravated the e ect of long interconnects and buses, compared to that of ga...
Aurobindo Dasgupta, Ramesh Karri
115
Voted
ACMACE
2009
ACM
15 years 7 months ago
Zuzen, a cloud-based framework for automated machinima generation
The Zuzen framework is an intelligent tool set for assisting in the generation of machinima. With Zuzen, users that are novice cinematographers do not need to use complex movie-ma...
Samuel Munilla, R. Michael Young