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NETGAMES
2006
ACM
15 years 5 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
PERCOM
2007
ACM
15 years 11 months ago
Buddy tracking - efficient proximity detection among mobile friends
: Global positioning systems (GPS) and mobile phone networks are making it possible to track individual users with an increasing accuracy. It is natural to ask whether one can use ...
Arnon Amir, Alon Efrat, Jussi Myllymaki, Lingeshwa...
HPDC
2007
IEEE
15 years 6 months ago
Using content-addressable networks for load balancing in desktop grids
Desktop grids combine Peer-to-Peer and Grid computing techniques to improve the robustness, reliability and scalability of job execution infrastructures. However, efficiently mat...
Jik-Soo Kim, Peter J. Keleher, Michael A. Marsh, B...
AIPS
1998
15 years 1 months ago
Making Forward Chaining Relevant
Planning by forward chaining through the world space has long been dismissed as being "obviously" infeasible. Nevertheless, this approach to planning has many advantages...
Fahiem Bacchus, Yee Whye Teh
E4MAS
2006
Springer
15 years 3 months ago
Exploiting the Environment for Coordinating Agent Intentions
One large and quite interesting family of MAS applications is characterized (1) by their large scale in terms of number of agents and physical distribution, (2) by their very dynam...
Tom Holvoet, Paul Valckenaers