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» Making a Case for Multi-Agent Systems
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IPPS
2007
IEEE
15 years 11 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
ISLPED
2004
ACM
137views Hardware» more  ISLPED 2004»
15 years 10 months ago
Location cache: a low-power L2 cache system
While set-associative caches incur fewer misses than directmapped caches, they typically have slower hit times and higher power consumption, when multiple tag and data banks are p...
Rui Min, Wen-Ben Jone, Yiming Hu
HICSS
2003
IEEE
100views Biometrics» more  HICSS 2003»
15 years 10 months ago
Increase of Potential Intellectual Bandwidth in a Scientific Community through Implementation of an End-User Information System
Qureshi, et al. (2002) [1] presented a case study where they used a framework, the Intellectual Bandwidth Model to measure an organization’s ability to create value. The model c...
Christian Bach, Salvatore Belardo, Jing Zhang
SAC
2009
ACM
15 years 9 months ago
Self-organized control of knowledge generation in pervasive computing systems
Pervasive computing devices (e.g., sensor networks, localization devices, cameras, etc.) are increasingly present in every aspect of our lives. These devices are able to generate ...
Gabriella Castelli, Ronaldo Menezes, Franco Zambon...
SIGSOFT
2000
ACM
15 years 9 months ago
Integrating active information delivery and reuse repository systems
Although software reuse can improve both the quality and productivity of software development, it will not do so until software developers stop believing that it is not worth thei...
Yunwen Ye, Gerhard Fischer, Brent Reeves