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» Making a Game of Network Security
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STOC
2006
ACM
122views Algorithms» more  STOC 2006»
15 years 10 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
NETGAMES
2003
ACM
15 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
CCS
2003
ACM
15 years 3 months ago
Using graphic turing tests to counter automated DDoS attacks against web servers
We present WebSOS, a novel overlay-based architecture that provides guaranteed access to a web server that is targeted by a denial of service (DoS) attack. Our approach exploits t...
William G. Morein, Angelos Stavrou, Debra L. Cook,...
WPES
2005
ACM
15 years 3 months ago
The privacy cost of the second-chance offer
This paper examines a generalization of a two-stage game common on eBay: an ascending-price auction followed by price discrimination (the second chance offer). High bids in the a...
Sumit Joshi, Yu-An Sun, Poorvi L. Vora
SIGCOMM
2010
ACM
14 years 10 months ago
An analysis of social network-based Sybil defenses
Recently, there has been much excitement in the research community over using social networks to mitigate multiple identity, or Sybil, attacks. A number of schemes have been propo...
Bimal Viswanath, Ansley Post, P. Krishna Gummadi, ...