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NETGAMES
2003
ACM
15 years 8 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
NSPW
2003
ACM
15 years 8 months ago
SELF: a transparent security extension for ELF binaries
The ability to analyze and modify binaries is often very useful from a security viewpoint. Security operations one would like to perform on binaries include the ability to extract...
Daniel C. DuVarney, V. N. Venkatakrishnan, Sandeep...
153
Voted
PLDI
2003
ACM
15 years 8 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
135
Voted
PLDI
2003
ACM
15 years 8 months ago
Compile-time composition of run-time data and iteration reorderings
Many important applications, such as those using sparse data structures, have memory reference patterns that are unknown at compile-time. Prior work has developed runtime reorderi...
Michelle Mills Strout, Larry Carter, Jeanne Ferran...
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