This paper addresses the modeling of the static and dynamic parts of the scenario and how to use this information with a sensor-based motion planning system. The contribution in th...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
To support real-time tracking of objects in video sequences, there has been considerable effort directed at developing optical flow and general motion-based image segmentation alg...
Michael E. Farmer, Xiaoguang Lu, Hong Chen, Anil K...
- An architecture system and a method for tracking people are presented for sports applications. The system’s input is video data from static camera and the output is the real wo...
The paper considers detecting and tracking multiple moving objects in real time by a multiagent active vision system. The main objective of the envisioned system is to maintain an ...