Abstract. This paper describes two methodologies for performing distributed particle filtering in a sensor network. It considers the scenario in which a set of sensor nodes make m...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Abstract Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson, Wolfram Schulte, Nikolai Tillmann, and Margus Veanes Microsoft Research, Redmond, WA, USA Abstract. We describe a pract...
Colin Campbell, Wolfgang Grieskamp, Lev Nachmanson...
The motion field of a scene can be used for object segmentation and to provide features for classification tasks like action recognition. Scene flow is the full 3D motion fiel...
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...