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ICDCS
2012
IEEE
13 years 6 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
WWW
2007
ACM
16 years 5 months ago
Web4CE: accessing web-based applications on consumer devices
In a world where all devices will be interconnected, the boundaries between the different devices will start to disappear. Devices will be able to access each other's applica...
Walter Dees, Paul Shrubsole
WWW
2007
ACM
16 years 5 months ago
Communication as information-seeking: the case for mobile social software for developing regions
In this paper, we describe several findings from a multi-year, multi-method study of how information and communication technologies have been adopted and adapted in Central Asia. ...
Beth E. Kolko, Emma J. Rose, Erica J. Johnson
WWW
2005
ACM
16 years 5 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
MOBISYS
2007
ACM
16 years 4 months ago
SmokeScreen: flexible privacy controls for presence-sharing
Presence-sharing is an emerging platform for mobile applications, but presence-privacy remains a challenge. Privacy controls must be flexible enough to allow sharing between both ...
Landon P. Cox, Angela Dalton, Varun Marupadi