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99
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ENTCS
2010
113views more  ENTCS 2010»
14 years 12 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith
87
Voted
ICCV
2009
IEEE
14 years 9 months ago
Matching as a non-cooperative game
With this paper we offer a game-theoretic perspective for the all-pervasive matching problem in computer vision. Specifically, we formulate the matching problem as a (population) ...
Andrea Albarelli, Samuel Rota Bulò, Andrea ...
LOGCOM
2002
100views more  LOGCOM 2002»
14 years 11 months ago
Model Checking Games for Branching Time Logics
This paper defines and examines model checking games for the branching time temporal logic CTL . The games employ a technique called focus which enriches sets by picking out one d...
Martin Lange, Colin Stirling
CORR
2010
Springer
86views Education» more  CORR 2010»
14 years 12 months ago
Matching with Couples Revisited
It is well known that a stable matching in a many-to-one matching market with couples need not exist. We introduce a new matching algorithm for such markets and show that for a ge...
Itai Ashlagi, Mark Braverman, Avinatan Hassidim
STOC
2012
ACM
193views Algorithms» more  STOC 2012»
13 years 2 months ago
A new point of NP-hardness for unique games
d abstract; full version begins on page 13) Ryan O’Donnell∗ John Wright† November 2, 2011 We show that distinguishing 1 2 -satisfiable Unique-Games instances from (3 8 + )-...
Ryan O'Donnell, John Wright