A long-running difficulty with conventional game theory has been how to modify it to accommodate the bounded rationality of all real-world players. A recurring issue in statistica...
An architecture for shape recognition is presented, with emphasis on low-latency and power efficiency. This architecture is an extension of an existing architecture used for moti...
Jason Schlessman, Sankalita Saha, Wayne Wolf, Shuv...
We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...
This paper is about the modular compilation and distribution of a sub-class of Simulink programs [9] across networks using bounded FIFO queues. The problem is first addressed mat...
This paper presents statistical default logic, an expansion of classical (i.e., Reiter) default logic that allows us to model common inference patterns found in standard inferenti...