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NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
95
Voted
PPOPP
2006
ACM
15 years 3 months ago
On-line automated performance diagnosis on thousands of processes
Performance analysis tools are critical for the effective use of large parallel computing resources, but existing tools have failed to address three problems that limit their scal...
Philip C. Roth, Barton P. Miller
INFOCOM
2005
IEEE
15 years 3 months ago
Improved single-round protocols for remote file synchronization
— Given two versions of a file, a current version located on one machine and an outdated version known only to another machine, the remote file synchronization problem is how t...
Utku Irmak, Svilen Mihaylov, Torsten Suel
IPPS
2005
IEEE
15 years 3 months ago
Fast Address Translation Techniques for Distributed Shared Memory Compilers
The Distributed Shared Memory (DSM) model is designed to leverage the ease of programming of the shared memory paradigm, while enabling the highperformance by expressing locality ...
François Cantonnet, Tarek A. El-Ghazawi, Pa...
ISPW
2005
IEEE
15 years 3 months ago
Software are Processes Too
A process defines the way activities are organized, managed, measured, supported and improved to reach a goal. It has been shown, 15 years ago [1] that processes are software too; ...
Jacky Estublier