Sciweavers

498 search results - page 17 / 100
» Measuring the Complexity of Polygonal Objects
Sort
View
CGF
2002
156views more  CGF 2002»
14 years 9 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
SMI
2005
IEEE
106views Image Analysis» more  SMI 2005»
15 years 3 months ago
Shape Complexity Based on Mutual Information
Shape complexity has recently received attention from different fields, such as computer vision and psychology. In this paper, integral geometry and information theory tools are ...
Jaume Rigau, Miquel Feixas, Mateu Sbert
COMPGEOM
2011
ACM
14 years 1 months ago
Deconstructing approximate offsets
We consider the offset-deconstruction problem: Given a polygonal shape Q with n vertices, can it be expressed, up to a tolerance ε in Hausdorff distance, as the Minkowski sum o...
Eric Berberich, Dan Halperin, Michael Kerber, Roza...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
15 years 2 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...