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» Mechanisms for Mapping High-Level Parallel Performance Data
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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 5 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VLDB
1991
ACM
143views Database» more  VLDB 1991»
15 years 4 months ago
Handling Data Skew in Multiprocessor Database Computers Using Partition Tuning
Shared nothing multiprocessor archit.ecture is known t.obe more scalable to support very large databases. Compared to other join strategies, a hash-ba9ed join algorithm is particu...
Kien A. Hua, Chiang Lee
PLDI
2011
ACM
14 years 4 months ago
Automatic compilation of MATLAB programs for synergistic execution on heterogeneous processors
MATLAB is an array language, initially popular for rapid prototyping, but is now being increasingly used to develop production code for numerical and scientific applications. Typ...
Ashwin Prasad, Jayvant Anantpur, R. Govindarajan
ICDCS
2005
IEEE
15 years 7 months ago
On Exploring Channel Allocation in the Diverse Data Broadcasting Environment
In recent years, data broadcasting becomes a promising technique to design a mobile information system with power conservation, high scalability and high bandwidth utilization. Ho...
Hao-Ping Hung, Ming-Syan Chen
VRCAI
2006
ACM
15 years 7 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun