In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithm...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
In this paper, we propose a particle filtering approach for the problem of registering two point sets that differ by a rigid body transformation. Typically, registration algorithms...
Romeil Sandhu, Samuel Dambreville, Allen Tannenbau...
We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
A novel particle filter, the Memory-based Particle Filter
(M-PF), is proposed that can visually track moving objects
that have complex dynamics. We aim to realize robustness
aga...
Dan Mikami (NTT), Kazuhiro Otsuka (NTT), Junji YAM...
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...