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ICNP
2002
IEEE
15 years 2 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
IPL
2011
91views more  IPL 2011»
14 years 1 months ago
Fast leader election in anonymous rings with bounded expected delay
We propose a probabilistic network model, called asynchronous bounded expected delay (ABE), which requires a known bound on the expected message delay. In ABE networks all asynchr...
Rena Bakhshi, Jörg Endrullis, Wan Fokkink, Ju...
PERCOM
2005
ACM
15 years 9 months ago
Trading Latency for Energy in Wireless Ad Hoc Networks Using Message Ferrying
Power management is a critical issue in wireless ad hoc networks where the energy supply is limited. In this paper, we investigate a routing paradigm, Message Ferrying (MF), to sa...
Hyewon Jun, Wenrui Zhao, Mostafa H. Ammar, Ellen W...
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ICCS
2004
Springer
15 years 3 months ago
On Algorithm for All-Pairs Most Reliable Quickest Paths
Abstract. The reliability problem of the quickest path deals with the transmission of a message of sizeσ from a source to a destination with both the minimum end-to-end delay and ...
Young-Cheol Bang, Inki Hong, Hyunseung Choo
ICDCS
1998
IEEE
15 years 1 months ago
Accelerated Heartbeat Protocols
Heartbeat protocols are used by distributed programs to ensure that if a process in a program terminates or fails, then the remaining processes in the program terminate. We presen...
Mohamed G. Gouda, Tommy M. McGuire