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CGF
1999
91views more  CGF 1999»
15 years 4 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
ICIP
2010
IEEE
15 years 2 months ago
Multi-view object and human body part detection utilizing 3D scene information
The aim of this paper is to present a new method for multiview object or human body (or body part) detection. The basic idea consists of using a single view detector in every view...
Georgios Sfiris, Nikolaos Nikolaidis, Ioannis Pita...
VAST
2004
ACM
15 years 9 months ago
Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models
The work investigates the problem of how information  contained  in  different  overlapping images  of a scene can be combined to produce larger images of h...
Fabio Remondino, Jana Niederoest
ICCV
2009
IEEE
1520views Computer Vision» more  ICCV 2009»
16 years 9 months ago
A Hand-held Photometric Stereo Camera for 3-D Modeling
This paper presents a simple yet practical 3-D modeling method for recovering surface shape and reflectance from a set of images. We attach a point light source to a hand-held c...
Tomoaki Higo, Yasuyuki Matsushita, Neel Joshi, Kat...
ICIP
2007
IEEE
16 years 6 months ago
Motion-Based Geometry Compensation for DWT Compression of 3D mesh Sequences
In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the cluste...
Yasmine Boulfani-Cuisinaud, Marc Antonini